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OverviewEdit

Imm Deeg Dugger2

Immortals - Deeg & Dugger

Deeg & Dugger are together an Immortal hero unit consisting of a very special imp on top of a cyclops.  

Unlike other Immortals, which primarily focus on combat, Deeg & Dugger possess the ability to dig new paths.  This ability takes some time, but provides a limitless ability to smash open entry points, saving Mana for other uses.

  • Soft Rocks have 100 hit points
  • Medium Gem Veins have 200 hit points
  • Hard Gem Veins have 400 hit points


Defensively, Deeg & Dugger patrol the Guard Post and are not especially powerful in this role.  However, using them in defense provides a small health bonus for your constructs of all types.

Defensive LocationEdit

Guard Post

Offensive PriorityEdit

Minions > Rooms | Traps

Special AbilitiesEdit

Smash - Deals damage to the intended target
Pillage - Travels the quickest path to the target Room. If the path does not currently exist, they will make it.
Leader of the Pack - Inspires your other imps to greatly improve their building and maintenance capabilities; increases damage dealt by Traps and Rooms, and increases health of Traps, Rooms and Doors.

StatsEdit

Seeks Closest Room
Burrowing 20 Burrow Damage per 1s
(increases with level)
Structure Health Bonus 2% per Owned Imp
Structure Damage Bonus 1% per Owned Imp
Creature Targets Ground
Attack Speed 2s
Move Speed 200

Training UpgradesEdit

Level Damage Wall DPS Health Training Time Training Cost (Gold)
1 300 20 1,500 - 1,500 Combat Points
(recruitment cost)
2 320 30 1,600 6h 950k
3 340 40 1,700 12h 1.15M
4 360 50 1,800 1d 1.35M
5 380 60 1,900 1d 12h 1.55M
6 400 70 2,000 2d 1.75M
7 420 80 2,100 2d 12h 1.95M
8 440 90 2,200 3d 2.15M
9 460 100 2,300 3d 12h 2.35M
10 480 110 2,400 4d 2.5M
11 500 120 2,500 4d 12h 2.7M
12 520 130 2,600 5d 2.9M
13 540 140 2,700 5d 12h 3.1M
14 560 150 2,800 6d 3.3M
15 580 160 2,900 6d 12h 3.5M
16 600 170 3,000 7d 3.7M
17 620 180 3,100 7d 12h 3.9M
18 640 190 3,200 8d 4.1M
19 660 200 3,300 8d 12h 4.3M
20 680 210 3,400 9d 4.5M
21 700 220 3,500 9d 12h 4.7M
22 720 230 3,600 10d 4.9M
23 740 240 3,700 10d 12h 5.1M
24 760 245 3,800 11d 5.3M
25 780 250 3,900 ? ?
26 800 255 4,000 ? ?
27 820 260 4,100 ? ?
28 840 265 4,200 ? ?
29 860 270 4,300 ? ?
30 880 275 4,400 ? ?
31 900 280 4,500 ? ?
32 920 285 4,600 ? ?
33 940 290 4,700 ? ?
34 960 295 4,800 ? ?
35 ? 300 ? ? ?

Level 36 to 40 TrainingEdit

Level Damage Health Special Training Time Training Cost (Dreadstone)
36 +60 +1000hp Large HP Boost ? 1000
37 +60 +350hp +150 Burrow Damage ? 1500
38 +60 +350hp +100 Movement Speed ? 2000
39 +60 +350hp +300 Burrow Damage ? 2500
40 +60 +350hp Knockdown time reduced to 30 minutes ? 3000
  • Total: HP: 7,300 | DMG: 1,280 | Now deals 750 Burrow Damage, has 300 Movement Speed, and a 30m Knockdown time.
    • Note: At 300 Speed, Deeg and Dugger will walk past Chicken Bombs before they detonate (if unimpeded).
    • Note: 30m Knockdown time currently translates to a 9 Gem Revive cost, 6 w/Resupply.