The Dungeon Heart is a Keeper's hub of summoning operations. When minions are summoned, it is into this room that they will first appear.
The level of a Dungeon Heart affects the maximum levels of other rooms in your dungeon (gold mines, stone quarries, treasuries, stone storage depots, etc.), which will govern the amount of gold and stone that is produced and stored in your dungeon (both of which are needed to build/upgrade other rooms, etc.). This affects your ability to build some of the more expensive rooms, based on their build costs. Therefore, upgrading a Dungeon Heart allows for upgrading/building other rooms. Another benefit of upgrading your Dungeon heart is that doing so also provides for additional summoning portals, allowing for more minions to be produced at the same time.
Dungeon Hearts have more health than all other rooms - a feature that savvy Keepers might choose to exploit by occupying the attention of attacking minions while cleverly-placed traps do their work. Just be careful... destroying a Dungeon Heart counts as an immediate win for an opponent. By themselves, Dungeon Hearts have no inherent defenses, until level 10, where it acquires its own defensive measures.
Some might say that Keepers can be heartless. On the contrary, you do have one... and you'd better defend it, at all costs!
- Unlocks access to new rooms and room upgrades, each warehouse and treasury is unlocked for building once keeper claimes a mine or a quarry
- Allows summoning of minions via portals
- Allows more resources to be plundered per PvP raid
- Built-in Inferno defense at level 10 deals 77 dmg/2.75 sec to all land and air units within the heart
- Unlocks access to skeleton training levels
- Stores 1,500 of gold and stone at any level
- 5x5 building
- Can't be moved
|Level||Health||Summoning portals||Attack||Buildings unlocked||Skeleton training|
|2||1,150||Hatchery x2||Level 2|
|4||2,700||Dark Library||Level 4|
|5||3,950||3||Guild Lair||Level 5|
|7||8,100||4||Unholy Temple||Level 7|
|8||11,150||Torture Chamber||Level 8|
Note - Max level is 25
|Level||Time||Cost||Allows pillage||Gold to Skip|
|2||5m||4 Combat Points||4,000||15||-|
|3||10m||20 Combat Points||10k||30||-|
|4||1h||90 Combat Points||35k||50||-|
|5||6h||250 Combat Points||70k||100||-|
|6||12h||1,000 Combat Points||125k||150||-|
|7||1d||3,000 Combat Points||200k||220||-|
|8||2d||8,000 Combat Points||300k||300||-|
|9||4d||15k Combat Points||450k||400||-|
|10||8d||30k Combat Points||700k||500||-|
|17||14d||25.6M Gold||?||1,400||All Gold Mines|
|20||14d||38.8M Gold||?||2,000||All Gold Mines|
Note - Max level is 25