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OverviewEdit

040114 dungeon-keeper dungeon-heart

The Dungeon Heart is a Keeper's hub of summoning operations. When minions are summoned, it is into this room that they will first appear.

The level of a Dungeon Heart affects the maximum levels of other rooms in your dungeon (gold mines, stone quarries, treasuries, stone storage depots, etc.), which will govern the amount of gold and stone that is produced and stored in your dungeon (both of which are needed to build/upgrade other rooms, etc.). This affects your ability to build some of the more expensive rooms, based on their build costs. Therefore, upgrading a Dungeon Heart allows for upgrading/building other rooms. Another benefit of upgrading your Dungeon heart is that doing so also provides for additional summoning portals, allowing for more minions to be produced at the same time. Unfortunately upgrading your Dungeon Heart will also increase the maximum amount of gold and stone that other keepers are able to pillage from your dungeon.

Dungeon Hearts have more health than all other rooms - a feature that savvy Keepers might choose to exploit by occupying the attention of attacking minions while cleverly-placed traps do their work. Just be careful... destroying a Dungeon Heart counts as an immediate win for an opponent. By themselves, Dungeon Hearts have no inherent defenses, until level 10, where it acquires its own defensive measures.

Some might say that Keepers can be heartless. On the contrary, you do have one... and you'd better defend it, at all costs!

NotesEdit

  • Unlocks access to new rooms and room upgrades, each warehouse and treasury is unlocked for building once keeper claimes a mine or a quarry
  • Allows summoning of minions via portals
  • With increasing level allows more resources to be pillaged from your dungeon in PvP raids
  • Built-in Inferno defense at level 10 deals 77 dmg/2.75 sec to all land and air units within the heart
  • Unlocks access to skeleton training levels
  • Stores 1,500 of gold and stone at any level
  • 5x5 building
  • Can't be moved

 StatsEdit

Defensive
Level Health Summoning portals Attack Buildings unlocked Skeleton training
unlocked
1 700 1 N/A Workshop
Warehouse
Treasury
Level 1
2 1,150 Hatchery x2 Level 2
3 1,700 2 Training Room
Guard Post
Warehouse
Treasury
Level 3
4 2,700 Dark Library Level 4
5 3,950 3 Guild Lair Level 5
6 5,850 Graveyard Level 6
7 8,100 4 Unholy Temple Level 7
8 11,150 Torture Chamber Level 8
9 13,400 - Level 9
10 15,800 77 Level 10
11 18,200 86 Level 11
12 20,600 93 Level 12
13 23,000 101 Level 13
14 25,400 108 Level 14
15 27,800 116 Level 15
16 30,200 121 Level 16
17 32,600 128 Level 17
18 35,000 134 Level 18
19 37,400 140 Level 19
20 39,800 148 Level 20
21 ? ? Level 21
22 ? ? Level 22
23 47,000 169 Level 23
24 49,400 176 Level 24
25 52,800 184 Level 25
26 53,200 ? 191
27 ? ? ?
28 ? ? ?
29 ? ? ?
30 63800 ? 219

Note - Max level is 30


Upgrade
Level Time Cost Allows pillage Gold to Skip
in Raid
Requirement
1 N/A N/A 2,500 10 -
2 5m 4 Combat Points 4,000 15 -
3 10m 20 Combat Points 10k 30 -
4 1h 90 Combat Points 35k 50 -
5 6h 250 Combat Points 70k 100 -
6 12h 1,000 Combat Points 125k 150 -
7 1d 3,000 Combat Points 200k 220 -
8 2d 8,000 Combat Points 300k 300 -
9 4d 15k Combat Points 450k 400 -
10 8d 30k Combat Points 700k 500 -
11 10d 6M Gold 1M 600 -
12 10d 8M Gold 1.3M 700 -
13 10d 10M Gold 1.7M 800 -
14 12d 13M Gold 2M 900 -
15 12d 17M Gold ? 1,000 -
16 12d 21M Gold ? 1,200 -
17 14d 25.6M Gold 3M 1,400 All Gold Mines
Level 15
18 14d 29M Gold ? 1,600 ?
19 14d 34M Gold ? 1,800 ?
20 14d 38.8M Gold ? 2,000 All Gold Mines
Level 17
21 14d 40M Gold ? ? ?
22 14d ? 4,6M 2,500 ?
23 14d ? 4,9M 2,800 ?
24 14d 47.5 Gold ? ? ?
25 13d 55M Gold ? ? ?

Note - Max level is 25