Overview
The Dungeon Heart is a Keeper's hub of summoning operations. When minions are summoned, it is into this room that they will first appear.
The level of a Dungeon Heart affects the maximum levels of other rooms in your dungeon (gold mines, stone quarries, treasuries, stone storage depots, etc.), which will govern the amount of gold and stone that is produced and stored in your dungeon (both of which are needed to build/upgrade other rooms, etc.). This affects your ability to build some of the more expensive rooms, based on their build costs. Therefore, upgrading a Dungeon Heart allows for upgrading/building other rooms. Another benefit of upgrading your Dungeon heart is that doing so also provides for additional summoning portals, allowing for more minions to be produced at the same time.
Dungeon Hearts have more health than all other rooms - a feature that savvy Keepers might choose to exploit by occupying the attention of attacking minions while cleverly-placed traps do their work. Just be careful... destroying a Dungeon Heart counts as an immediate win for an opponent. By themselves, Dungeon Hearts have no inherent defenses, until level 10, where it acquires its own defensive measures.
Some might say that Keepers can be heartless. On the contrary, you do have one... and you'd better defend it, at all costs!
Notes
- Unlocks access to new rooms and room upgrades, each warehouse and treasury is unlocked for building once keeper claimes a mine or a quarry
- Allows summoning of minions via portals
- Allows more resources to be plundered per PvP raid
- Built-in Inferno defense at level 10 deals 77 dmg/2.75 sec to all land and air units within the heart
- Unlocks access to skeleton training levels
- Stores 1,500 of gold and stone at any level
- 5x5 building
- Can't be moved
Stats
Level | Health | Summoning portals | Attack | Buildings unlocked | Skeleton training unlocked |
---|---|---|---|---|---|
1 | 700 | 1 | N/A | Workshop Warehouse Treasury |
Level 1 |
2 | 1,150 | Hatchery x2 | Level 2 | ||
3 | 1,700 | 2 | Training Room Guard Post Warehouse Treasury |
Level 3 | |
4 | 2,700 | Dark Library | Level 4 | ||
5 | 3,950 | 3 | Guild Lair | Level 5 | |
6 | 5,850 | Graveyard | Level 6 | ||
7 | 8,100 | 4 | Unholy Temple | Level 7 | |
8 | 11,150 | Torture Chamber | Level 8 | ||
9 | 13,400 | - | Level 9 | ||
10 | 15,800 | 77 | Level 10 | ||
11 | 18,200 | 86 | Level 11 | ||
12 | 20,600 | 93 | Level 12 | ||
13 | 23,000 | 101 | Level 13 | ||
14 | 25,400 | 108 | Level 14 | ||
15 | 27,800 | 116 | Level 15 | ||
16 | 30,200 | 121 | Level 16 | ||
17 | 32,600 | 128 | Level 17 | ||
18 | 35,000 | 134 | Level 18 | ||
19 | 37,400 | 140 | Level 19 | ||
20 | 39,800 | 148 | Level 20 | ||
21 | ? | ? | Level 21 | ||
22 | ? | ? | Level 22 | ||
23 | 47,000 | 169 | Level 23 | ||
24 | 49,400 | 176 | Level 24 | ||
25 | ? | ? | Level 25 |
Note - Max level is 25
Level | Time | Cost | Allows pillage | Gold to Skip in Raid |
Requirement |
---|---|---|---|---|---|
1 | N/A | N/A | 2,500 | 10 | - |
2 | 5m | 4 Combat Points | 4,000 | 15 | - |
3 | 10m | 20 Combat Points | 10k | 30 | - |
4 | 1h | 90 Combat Points | 35k | 50 | - |
5 | 6h | 250 Combat Points | 70k | 100 | - |
6 | 12h | 1,000 Combat Points | 125k | 150 | - |
7 | 1d | 3,000 Combat Points | 200k | 220 | - |
8 | 2d | 8,000 Combat Points | 300k | 300 | - |
9 | 4d | 15k Combat Points | 450k | 400 | - |
10 | 8d | 30k Combat Points | 700k | 500 | - |
11 | 10d | 6M Gold | 1M | 600 | - |
12 | 10d | 8M Gold | 1.3M | 700 | - |
13 | 10d | 10M Gold | 1.7M | 800 | - |
14 | 12d | 13M Gold | 2M | 900 | - |
15 | 12d | 17M Gold | ? | 1,000 | - |
16 | 12d | 21M Gold | ? | 1,200 | - |
17 | 14d | 25.6M Gold | ? | 1,400 | All Gold Mines Level 15 |
18 | 14d | 29M Gold | ? | 1,600 | ? |
19 | 14d | 34M Gold | ? | 1,800 | ? |
20 | 14d | 38.8M Gold | ? | 2,000 | All Gold Mines Level 17 |
21 | 14d | ? | ? | ? | ? |
22 | 14d | ? | 4,6M | 2,500 | ? |
23 | 14d | ? | 4,9M | 2,800 | ? |
24 | 14d | 47.5 Gold | ? | ? | ? |
25 | 14d | ? | ? | ? | ? |
Note - Max level is 25