Dreadstones are displayed as purple type gems, they are mostly obtained through Tournament participation and they are awarded similar to gems.
Obtaining Dreadstones[]
- Active Friend Daily Bonus - Per friend you have, you will get 5 to a max of ? this also includes gems.
- Survival Raids - Available once a week, though can be quite difficult. Provides 10 Dreadstones for completing the event. (All 10 waves must be destroyed. Dreadstones amount cannot be increased by DK Premium)
- Tournaments - Tournaments offer the ability to obtain Dreadstones. Based on your contribution and ranking will determine how many Dreadstones you receive. For example: If you place between 4th and 10th and your contribution of stars was 100% for that guild, you will receive 300 Dreadstones. If you only contributed 50% of the stars, you will get 150 Dreadstones, etc.
Best method for obtaining Dreadstones[]
The best method for obtaining dreadstones is by being in the Horny’s Chosen Tournament, though you have to be a very strong and experienced player to be able to get the stars needed to get a good pay out.
The next best method, and every player of any strength or experience can do this, is ‘’farming’’. Farming involves joining a dead guild (a guild that is inactive) and qualifying them for a tournament. Once they are qualified, you can use the guild to compete. Depending on your success, you should be able to get in the top 10 or at least the top 25. To get the max payout, you should ensure you are the only one contributing. If you leave the guild or are kicked before the tournament, you will lose all your stars, including the guilds (they are attached to you and they do not carry over to other guilds for that tournament). Keep in mind, if you come from a level 40 guild to a dead guild, their level will be much lower. The bonuses from high level guilds are VERY notable. You will miss out on heaps of mana regeneration and boost bonuses. Try to farm towards the end of the tournament to limit the issues surrounding this problem.
Note that since the update that allowed Immortals to be trained from level 36 to 40, it has made farming more difficult. Players are fighting to get dreadstones so the competition has increased dramatically.
Dreadstone Uses[]
Immortal Cost & Training Times[]
All immortals cost the same amount of dreadstones and take the same amount of time based on the level they are upgrading at:
Level | Dreadstone Cost |
Training Time |
---|---|---|
36 | 1000 | 14d |
37 | 1500 | 16d |
38 | 2000 | 18d |
39 | 2500 | 20d |
40 | 3000 | 22d |
Total | 10000 | 90d |
Immortal | Lvl | HP | Total HP |
DMG | Total DMG |
Special |
---|---|---|---|---|---|---|
Horny |
36 | +175 | 4,095 | +35 | 770 | Add AoE Stun: Range - 2, Duration - 1s, CD - 10s |
Tiny |
36 | +200 | 6,370 | +40 | 824 | +20 Movement Speed |
Swampus |
36 | +300 | 6,670 | +20 | 362 | Healed by Poison Damage
(50%) |
Deegg & Dugger |
36 | +1000 | 5,900 | +60 | 1040 | Large HP Boost
+50% Fire Damage Resist |
Mortimer |
36 | +400 | 7,750 | +30 | 520 | Instantly destroys Doors |
Glarggl |
36 | +1000 | 7,370 | +25 | 727 | Large HP Boost |
Magmaw |
36 | +250 | 4,610 | +40 | 1,245 | Large DMG boost |
Sir Cophagus |
36 | +275 | 6,375 | +50 | 2,312 | +25 Movement Speed |
Horny |
37 | +175 | 4,270 | +35 | 805 | Stun duration +1s |
Tiny |
37 | +200 | 6,570 | +40 | 864 | +60 Movement Speed |
Swampus |
37 | +300 | 6,970 | +20 | 382 | 3X Damage to Resource Rooms |
Deegg & Dugger |
37 | +350 | 6,250 | +60 | 1100 | +150 Burrow Damage
+50% Physical Damage Resist |
Mortimer |
37 | +1000 | 8,750 | +30 | 550 | Large HP Boost |
Glarggl |
37 | +300 | 7,670 | +25 | 752 | +3.5s Disable Room Duration |
Magmaw |
37 | +250 | 4,860 | +40 | 1,285 | +0.2x damage to targets on fire (3.2) |
Sir Cophagus |
37 | +275 | 6,650 | +50 | 2,362 | Raises a Skeleton from up to 10 Tombstones |
Horny |
38 | +175 | 4,445 | +35 | 840 | Stun CD -2.5s |
Tiny |
38 | +300 | 6,770 | +300 | 904 | Large DMG Boost |
Swampus |
38 | +300 | 7,270 | +20 | 402 | +50% Healing from Poison Damage (100%) |
Deegg & Dugger |
38 | +350 | 6,600 | +60 | 1160 | +100 Movement Speed
Add +1 Splash Damage (Max of 5 targets per hit) |
Mortimer |
38 | +400 | 9,150 | +30 | 580 | Takes 20% less damage from Room Defenses |
Glarggl |
38 | +300 | 7,970 | +25 | 777 | Halves CD of Ink Ball, but also halves Disable duration |
Magmaw |
38 | +250 | 5,110 | +40 | 1,325 | +25% Healing from Fire Damage (x125%) |
Sir Cophagus |
38 | +275 | 6,925 | +50 | 2,412 | -20% Damage penalty against Traps. (From -50% to-30%) |
Horny |
39 | +175 | 4,620 | +35 | 875 | Stun duration +1s |
Tiny |
39 | +800 | 7,070 | +40 | 1,204 | Large HP Boost |
Swampus |
39 | +300 | 7,570 | +20 | 422 | +6X Damage to Resource Rooms |
Deegg & Dugger |
39 | +350 | 6,950 | +60 | 1220 | +300 Burrow Damage
+1% Structure Damage Bonus per Imp (+2% total) |
Mortimer |
39 | +400 | 9,550 | +100 | 680 | Large DMG Boost |
Glarggl |
39 | +300 | 8,270 | +25 | 802 | Increases all nearby allies' effectiveness for 3s every 30s |
Magmaw |
39 | +250 | 5,360 | +40 | 1,365 | +0.3x damage to targets on fire (3.5) |
Sir Cophagus |
39 | +275 | 7200 | +50 | 2,462 | Raises a Skeleton from up to 20 Tombstones |
Horny |
40 | +175 | 4795 | +35 | 910 | Stun Range +1 and Stun CD -2.5s |
Tiny |
40 | +200 | 7,870 | +40 | 1,244 | Attack now damages all adjacent tiles (up to max) |
Swampus |
40 | +300 | 7,870 | +20 | 442 | +25% Damage Reduction from Rooms and Traps |
Deegg & Dugger |
40 | +350 | 7,300 | +60 | 1280 | Knockdown time reduced to 30 minutes
+2% Structure Health Bonus per Imp (+4% total) |
Mortimer |
40 | +400 | 9,950 | +30 | 710 | +2X Damage to Structures |
Glarggl |
40 | +300 | 8,570 | +25 | 827 | Increases all nearby allies' effectiveness for 5s every 20s |
Magmaw |
40 | +250 | 5,610 | +40 | 1,405 | Increases own effectiveness for 2s every 15s |
Sir Cophagus |
40 | +275 | 7,475 | +50 | 2,512 | +1 Maximum Range |
Level 40 Immortals[]
Immortal | Health | Damage | ATK Speed |
Move Speed |
DPS | DPS vs Resource Rooms |
DPS vs Buildings |
---|---|---|---|---|---|---|---|
Horny |
4795 | 910 | 1s | 350 | 910 | 910 | 910 |
Tiny |
7,870 | 1,244 | 2s | 230 | 622 | 622 | 622 |
Swampus |
7,870 | 442 | 1s | 200 | 221 | 3,315 | 221 |
Deegg & Dugger |
7,300 | 1280 | 2s | 300 | 640 | 640 | 640 |
Mortimer |
9,950 | 710 | 2s | 200 | 355 | 3,195 | 3,195 |
Glarggl |
8,570 | 827 | 1s | 200 | 827 | 827 | 827 |
Magmaw |
5,610 | 1,405 | 1s | 350 | 1405 | 1405 | 1405 |
Sir Cophagus |
7,475 | 2,512 | 2s | 225 | 1256 | 1256 | 1256 |
Immortal Special Abilities[]
Immortal | Special 1 |
Special 2 |
Special 3 |
Special 4 |
---|---|---|---|---|
Horny |
Rampage | AOE Attack | AoE Stun: Range - 3, Duration - 3s, CD - 5s | - |
Tiny |
Maximum amount of targets: 5 | Attack now damages all adjacent tiles (up to max) | Air Unit | - |
Swampus |
Healed for 100% of Poison Damage | Deals 15X Damage to Resource Rooms | takes 75% less damage from Rooms and Traps | - |
Deegg & Dugger |
Deals 750 Burrow Damage | 30m Knockdown time | 30m Knockdown time currently translates to a 9 Gem Revive cost, 6 w/Resupply | At 300 Speed, Deeg and Dugger will walk past Chicken Bombs before they detonate (if unimpeded) |
Mortimer |
Instantly destroys Doors | Takes 20% less damage from Rooms | Deals 9X Damage to Structures | After Level 35, Mortimer will instead simply kill Minions rather than fling them out of the Dungeon |
Glarggl |
Ink Ball: Stuns Structures | Ink Ball's Disable Duration now lasts 6s and has a CD of 6s | increases all nearby allies' Effectiveness for 5s every 20s | - |
Magmaw |
Deals 3.5x damage to targets on fire | healed for 125% of Fire Damage | Increases his own Effectiveness for 2s every 15s | Weakness to Ice Traps |
Sir Cophagus |
Raises a Skeleton from up to 20 Tombstones, and has a Maximum Range of 11 | If Sir Cophagus is Revived, his Maximum Raised count is reset | Ranged Attack | Weakness to Spike Traps |
Hornys Rampage at Level 40[]
This table calculates the Horny's stats at each rampage level. These calculations were done by Farket with his poor excel skills so numbers could be wrong.
Rampage Calculations are based on how much damage is done to a dungeon, it is measured in 10% sections.
Rampage:
- Damage Increase: 10% per Rampage Threshold
- Health Increase: 20% per Rampage Threshold
- Attack Speed Increase: 20% per Rampage Threshold
- Movement Speed Increase: 10% per Rampage Threshold
Total Dungeon Damage |
Health | Damage | ATK Speed |
Move Speed |
DPS |
---|---|---|---|---|---|
0 - 9% | 4795 | 910 | 1000 | 350 | 910 |
10 - 19% | 5754 | 1001 | 800 | 385 | 1251 |
20 - 29% | 6329 | 1092 | 640 | 424 | 1706 |
30 - 39% | 6962 | 1183 | 512 | 466 | 2311 |
40 - 49% | 7659 | 1274 | 410 | 512 | 3107 |
50 - 59% | 8424 | 1365 | 328 | 564 | 4162 |
60 - 69% | 9267 | 1456 | 262 | 620 | 5557 |
70 - 79% | 10194 | 1547 | 210 | 682 | 7367 |
80 - 89% | 11213 | 1638 | 168 | 750 | 9750 |
90 - 99% | 12334 | 1729 | 134 | 825 | 12903 |
Traps Upgrades[]
Rooms[]
Building | Level | Health | Upgrade Cost |
Build Time |
Dungeon Heart Required | Special |
---|---|---|---|---|---|---|
Guard Post | 8 | 21500 | 1000 Dreadstones | 16d | Level 20 | Unlocks Level 36-37 Immortals |
Guard Post | 9 | 32500 | 1500 Dreadstones | 18d | Level 25 | Unlocks Level 38-39 Immortals |
Guard Post | 10 | 47500 | 2500 Dreadstones | 21d | Level 30 | Unlocks Level 40 Immortals |
Guild Lair | 6 | 11,450 | 500 Dreadstones | 10d | ? | Withdraw 21 Minions |
Guild Lair | 7 | 32,545 | 750 Dreadstones | 13d | ? | Withdraw 22 Minions |
Guild Lair | 8 | 43,390 | 1000 Dreadstones | 16d | ? | Withdraw 23 Minions |
Guild Lair | 9 | 54,125 | 1250 Dreadstones | 24d | ? | Withdraw 24 Minions |
Guild Lair | 10 | 63,560 | 1500 Dreadstones | 30d | ? | Withdraw 25 Minions |
Not so fun fact[]
144,150 Dreadstones are required to purchase and upgrade everything to max level...
Breakdown:
- 80000 for every Immortal from 36 to 40
- 10000 for Guard Posts from level 5 to 10
- 5250 for Glarggl from levels 1 to 35
- 500 to buy Mortimer
- 3500 to buy Sir Cophogus
- 5000 for Guild Lair from level 5 to 10
- 2000 for all 8 Dantes Mounds
- 400 For every UR Mine
- 37500 for all final trap upgrades
Specific Breakdown:
- Each Immortal requires 10000 dreadstone, at 8 Immortals it would cost 80000 dreads to get everyone from levels 36 to 40 (not including purchasing or Glarrgl costs)
- 3500 to purchase Sir Cophogus
- 500 to purchase Mortimer
- Upgrading Glarggl to level 30 requires a dreadstone cost every 5 levels of dreadstones, starting off at 250 and increasing 250 after each upgrade. This is required 7 times at a total cost of 5250 dreadstones
- Upgrading the guard post from level 5 to level 10 costs the same amount as upgrading one Immortal from level 36 to 40, at a cost of 10000
- Upgrading the guild lair costs 500 for level 6, 750 for level 7, 1000 for level 8, 1250 for level 9 and 1500 for level 10, for a total cost of 5050.
- Buying all 8 Dantes Mounds at 250 costs 2000
- Buying all 8 UR Mines at 50 costs 400
Final Trap upgrades, each costs 300 dreadstones
- 8 Dantes Mound x 300 = 2400
- 8 UR Mine x 300 = 2400
- 15 Anti Air x 300 = 4500
- 13 Boulder Traps x 300 = 3900
- 11 Bug Zapper x 300 = 3300
- 16 Cannon Traps x 300 = 4800
- 13 Chicken Bombs x 300 = 3900
- 15 Fireburst Traps x 300 = 4500
- 11 Freeze Traps x 300 = 3300
- 15 Poison Traps x 300 = 4500
- Total Cost is 37,500