OverviewThe Freeze Trap is a destructible trap that slows enemies within its AOE. The slow debuff lowers enemy movement speed and attack speed for the duration. The Freeze trap itself deals negligible damage, and therefore relies on nearby defenses to have any more effect than a weak door. Freeze Traps are always revealed and vulnerable to Disable Trap. Affecting both ground and air units, this trap can be paired with any kind of defensive structure. The duration of the slow effect raises with rank, reaching a perma-slow at max rank.
Trap Spotlight: Freeze TrapEdit
Tired of having your enemies' Minions running roughshod through your Dungeon, seemingly with impunity? Chillax, Keepers! We have a possible solution for you: the Freeze Trap!
In addition to doing a nominal amount of damage, the main purpose of this Trap is to slow the movement and attack speeds of encroaching enemy Minions (those that get within 2 tiles, at any rate). As a result, this Trap is best used in conjunction with other Traps, Rooms and Minions. As an added bonus, all enemy Minions suffer from its icy grasp - even Ghosts! AND... the Freeze Trap works through walls, so hide it away for maximum effect!
Unlocked by upgrading your Workshop to Level 3, the Freeze Trap can also be upgraded to increase its overall health (HP), as well as increase the duration of its Slow effect. At Level 1, the Freeze trap fires off once every 4 seconds, and the accompanying Slow effect lasts for 1.5 seconds, initially.
The freeze duration increases with level.
There's really no better way to give your enemies the "cold shoulder". Am I right, Keepers?
|Targets||Ground & Air|
|Number of Targets||Unlimited|
|Attack Range||2 Tiles|
(increases with level)
|Workshop||Traps Added||Max Traps|
Note - Max Freeze Traps is 8
|Level||Damage||Health||Freeze Duration||Build Time||Cost (Stone)||Workshop Required|
Note - Max level is 20