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OverviewEdit

040114 dungeon-keeper guild-lair
A Guild Lair is required for a Keeper to join a Guild, and thus enjoy Guild perks. A Guild Lair is a room without any defenses of its own, however it is inhabbitted by minions withdrawn from a guild. As the Guild Lair gains levels, the population threshold of minions that can be withdrawn at a single time increases, allowing for more and more powerful units to be withdrawn at a single time. Note that a Guild Lair's minions need to be restocked whenever minions inside die during a defense, or a guild banner is used in an attack. As such, a Guild Lair which is not maintained is as much of a defensive liability as a Warehouse or Treasury.

NotesEdit

  • Unlocks access to Guilds, Chat and Powerful Perks!
  • Unlocks access to Minion lending
  • Leveling up your Guild Lair increases the health of your Guild Banner in Raid mode
  • The red flags in the corners of the room have the logo of Bullfrog Productions, creators of the original Dungeon Keeper and Dungeon Keeper 2 games.

StatsEdit

Defense Guild Defenders
Attack Range 3 Tiles
Size 4x4

UpgradesEdit

Level Health Population
Capacity
Build
Time
Build Cost
(Stone)
Dungeon Heart Required
1 2,600 5 0s 100k Level 5
2 3,850 7 1d 300k Level 5
3 5,300 10 2d 1M Level 61
4 7,350 15 3d 2M Level 61
5 10,350 20 5d 3M Level 61

1While there is no level 6 restriction, it is impossible to get the required stone until you have a level 6 Dungeon Heart.  The maximum stone with a Dungeon Heart of level 5 is 701,500.