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Hatchery

Hatchery

Hatchery[]

[1]by Gene_Mythic » Fri Oct 25, 2013 5:15 pm

Overview

Going to war with an Army of One is a cute concept, and all... but down here, it's more likely that you'll get by with a little help from your friends. And by friends, I mean Minions. There's definitely strength in numbers! To that end, you're going to need Hatcheries: the more Hatcheries (a 3x3 room that becomes unlocked once your Dungeon Heart has been upgraded to Level 2) you have - and the higher you’ve leveled them - the higher your overall Dungeon's population capacity will be.

To make things MORE interesting, each kind of Minion takes up a certain “allotment” of your population capacity. For example, an individual Skeleton will only use up 1 population point; Trolls use up 2 points; Warlocks, 3 points; and so on. When looking at the Summoning Portal of your Dungeon Heart, be sure to check out each Minion’s individual stats by clicking the blue “i” (for Information) box in the upper-right of their portrait, of the Summon Queue window. The field you're looking for is "Housing Space"; this will indicate how many population points are required for one Minion of the kind you have selected.

So is raising population capacity all the Hatchery is good for? Not quite! Each Hatchery is also equipped with a natural defense: the Eggshell Mortar! This powerful defense does 3x3 area splash damage to your enemies, making it particularly effective against clustered groups of enemies. Talk about getting egg on your face!

In addition to increasing population cap, upgrading Hatcheries also increases the overall HP of the room, and increases the damage dealt by the Eggshell Mortars.

Sounds like an essential component to add to your Dungeon, right, Keepers? Eggs-actly!

Notes[]

  • Increases minion population by 5 per level up to level 10
  • Unlocks the Bile Demon
  • Bolstering increases minion health and this room's health
  • Can have up to 2 Hatcheries, both available at Dungeon Heart level 2
  • Bolstering increases minion health
  • Fires a slow moving egg shell mortar
  • Effective against enemies in groups
  • Very effective when enemies are in groups and affected by slow effects

Stats[]

Defense Eggshell Mortar
Targets Ground
Damage Type Physical
Bile Demon

 Defenders

1
Attack Speed 3s
Attack Range 3 Tiles
Size 3x3

Upgrades[]

Level Damage Single Target DPS Health Minion Population Cap Build
Time
Build Cost
(Gold)
Max Bile Demon Training  Dungeon Heart Required
1 27 9 350 5 10m 1,000 Level 1 Level 2
2 38 13 550 10 30m 7,000 -
3 50 17 800 15 1h 9,000 -
4 65 22 1,350 20 6h 35k Level 2 Level 3
5 81 27 1,950 25 12h 91k Level 3 Level 4
6 90 30 2,900 30 1d 310k Level 4 Level 5
7 99 33 3,950 35 1d 12h 650k Level 5 Level 6
8 108 36 5,500 40 2d 740k Level 6  Level 7
9 117 39 6,600 45 2d 12h 1.7M Level 7  Level 8
10 126 42 7,750 50 3d 4.8M - Level 9
11 140 47 8,880 50 4d 13M Level 8 Level 11
12 156 52 9,750 50 5d 13.2M Level 9 Level 12
13 172 57 10,690 50 6d 13.4M - Level 13
14 185 62 11,810 50 7d 18M Level 10 Level 14
15 201 67 12,705 50 8d 30M Level 11 Level 17
16 215 72 13,805 50 9d 34M - Level 17
17 232 77 14,935 50 10d 38M Level 12 ?
18 248 83 16,075 50 11d 43M - ?
19 262 87 17,075 50 12d 48M Level 13 ?
20 278 93 18,260 50 13d 52M Level 14 ?
21 294 98 19,360 50 13d 52.1M Level 15 ?
22 308 103 20,540 50 13d 52.2M Level 16 ?
23 323 108 21,640 50 13d 55M Level 17 ?
24 337 112 ? 50 14d 61M Level 18 ?
25 353 ? 23,960 50 14d 64M ? ?
26 368 ? 25,060 50 14d 66M ? ?
27 383 ? 26,170 50 14d 68M ? ?
28 399 ? 27,295 50 16d 72M ? ?
29 414 ? 28,420 50 18d 76M ? ?
30 429 ? 29,540 50 20d 80M ? ?
31 444 ? ? 50 22d 82M ? ?
32 460 ? ? 50 24d 84M Level 22 ?
33 475 ? 32,910 50 26d 86M N/A ?
34 490 ? ? 50 28d 88M N/A ?
35 506 ? 35,156 50 30d 30M N/A Level 30

Note - Max level is 35

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