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Guilds are the multiplayer integration in Dungeon Keeper. You can join a Guild upon completion of the guild building at Dungeon Heart lvl 5, or you can start your own for 200 gems though it is advisable for new players to join an existing guild.

Overview[]

Guilds can have up to 50 members. Members can each donate and withdraw units to defend the lair, as well as using them during raids on other lairs. There is a cool down time after withdrawing and donating, which increases with the level of your Guild Lair (not your guild).

For guilds to proceed to the next level (and obtain the relevant perk), it is necessary for guild members to complete guild objectives (visible in the guild screen). Once the required number of objectives has been reached (minion donation, attack/defend points, etc) guild members must donate gold to unlock the perk (see table below). After that, it is back to completing objectives for the next level.

Donations[]

To donate minions to your guild, use the second tab on your guild screen. Tap the minions you wish to donate, and click the "Donate" button. Minions must travel to the guild, so will only appear after 10 minutes. There is a cool down time before you can donate more minions . The number of minions you can donate is fixed at 10 for any level. Donated minions do not retain their trained level (gained from your training room ). The maximum number of minions able to be housed at The Guild is 3,000.

To donate gold to your guild, use the first tab which shows the guild member list and click the "view perks" button. You will be taken to a new screen, and on the bottom you will see a "donate" button.  It will have the current total of donations and the next target to reach the next perk unlock. This button will only be visible when it is time to donate - until then it will not be visible.

Perks[]

Level Perk Unlock Achievements
Required
Cost To
Next
Total
Cost
1 Mana Generation increased by 2% 0 500k 500k
2 Cooldown time on minion donation and withdrawal reduced by 2% 2 550k 1.1M
3 Minion training time reduced by 2% 2 750k 1.8M
4 Minion summon time reduced by 2% 2 875k 2.7M
5 Imp motivation time increased by 2% 2 950k 3.6M
6 Boost duration increased by 2% 3 1.3M 4.9M
7 Immortal cooldown time reduced by 2% 3 1.5M 6.4M
8 Spell experience needed for each level reduced by 2% 3 1.6M 8M
9 Stone and gold production speed increased by 2% 4 1.8M 9.8M
10 Dig speed increased by 2% 4 2.2M 12M
11 Minion summon time reduced by 5% (total) 5 3M 15M
12 Imp motivation time increased by 5% 5 4.3M 19.3M
13 Minion training time reduced by 5% 5 5M 24.3M
14 Spell experience needed for each level reduced by 5% 5 7.5M 31.8M
15 Immortal cooldown time reduced by 5% 5 10M 41.8M
16 Mana generation increased by 5% 5 10.5M 52.3M
17 Cooldown time on minion donation and withdrawal reduced by 5% 5 11.3M 63.5M
18 Boost duration increased by 5% 5 12.5M 76M
19 Dig speed increased by 5% 5 13M 89M
20 Stone and gold production speed increased by 5% 5 15M 104M
21 Minion training time reduced by 10% 5 16.3M 120.3M
22 Mana generation increased by 10% 6 17.5M 137.8M
23 Cooldown time on minion donation and withdrawal reduced by 10% 6 18.7M 156.5M
24 Imp motivation time increased by 10% 7 20M 176.5M
25 Minion summon time reduced by 10% 7 22.5M 199M
26 Boost duration increased by 10% 8 23.8M 222.8M
27 Spell experience needed for each level reduced by 10% 8 25M 247.8M
28 Immortal cooldown time reduced by 10% 9 37.5M 285.3M
29 Stone and gold production speed increased by 10% 9 50M 335.3M
30 Dig speed increased by 10% 10 75M 410.3M
31 Spell experience needed for each level reduced by 20% 10 110.1M 520.4M
32 Cooldown time on minion donation and withdrawal reduced by 20% 10 119.7M 640.1M
33 Imp motivation time increased by 20% 10 140.7M 780.8M
34 Minion training time reduced by 20% 10 151.7M 932.4M
35 Dig speed increased by 20% 10 162.3M 1,094.7M
36 Immortal cooldown time reduced by 20% 10 180.4M 1,275.2M
37 Minion summon time reduced by 20% 10 198.1M 1,473.3M
38 Stone and gold production speed increased by 20% 10 229.6M 1,702.9M
39 Boost duration increased by 20% 10 256.4M 1,959.2M
40 Mana generation increased by 20% 10 133.7M 2,093M
41 Spell experience needed for each level reduced by 25%
42 Minion training time reduced by 30%
43 Imp motivation time increased by 25%
44 Cooldown time on minion donation and withdrawal reduced by 25%
45 Immortal cooldown time reduced by 25%
46 Minion summon time reduce by 25%
47 Mana generation increased by 30%

Guild Achievements[]

Most guild achievements are done via donations of minions (see the table below). There are a small number of achievements that are not donation related, they include:

  • A League of Their Own: Have 10 Guild Members each accrue 400 Trophies
  • Veterans of the Long War: Have 10 Guild Members each accrue 1,000 Combat Points
  • Our Scars Prove Our Worth!:Accrue 15,000,000 total Combat Points as a Guild.

The following lists the number of minions needed to achieve a particular Donation Level:

Skel-
eton
Troll War-
lock
Bile Demon Necro-
mancer
Ghost Vampire Mist-
ress
1 625 300 200 125 100 75 75 50
2 1,550 800 525 300 300 250 200 150
3 2,100 1,050 700 425 500 425 350 225
4 3,450 1,725 1,150 700 725 650 500 350
5 5,050 2,500 1,700 1,000 1,075 950 750 500
6 7,550 3,800 2,525 1,500 1,550 1,350 1,100 750
7 10,900 5,450 3,650 2,175 2,075 1,825 1,450 1,000
8 14,550 7,275 4,850 2,900 2,650 2,300 1,850 1,250
9 18,500 9,250 6,175 3,700 3,000 3,000 2,500 1,500
10 20,000 10,000 7,000 4,500 3,500 3,750 2,800 1,750
11 22,000 11,000 8,000 5,000 4,000 4,500 3,200 2,000
12 24,000 12,000 9,000 5,500 4,500 5,250 3,600 2,250
13 26,000 13,000 10,000 6,000 5,000 6,000 4,000 2,500
14 28,000 14,000 11,000 6,750 5,500 6,750 4,500 2,750
15 30,000 15,000 12,000 7,500 6,000 7,500 - 3,000
16 32,500 17,500 13,000 8,500 7,250 8,250 - 3,250
17 35,000 20,000 14,000 10,000 - 9,000 - 3,500
18 - - 15,000 12,000 - 10,000 - 4,000
19 - - 16,000 - - - - 10,500
20 - - 17,250 - - - - -
21 - - 18,500 - - - - -
22 - - 20,000 - - - - -
23 - - 23,000 - - - - -
Max 40,000 ? ? ? ? 12,500 6,000 ?
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