Defensively, Tiny appears to patrol a large swath of the base, but this behavior is difficult to gauge. At times she will travel far and other times she will seemingly ignore units within ranges in which she previously engaged in. When she does attack invaders, her splash attack can inflict grevious damage to hordes of Minions, and can even ignite Trolls despite being "frost".
Tiny also provides an excellent advantage for raids, allowing a player to direct her to a desired entry point. Thus, she can often be the target of capture. Capturing Tiny can be as simple as using Cluck Off, using a group of Warlocks, or even Ghosts. Despite the formidable defensive advantage she employs, this is something to consider when deciding to use her for defense.
Closest Enemy, then closest room.
- Flies over obstacles
- Frost Breath - Deals damage to the target and causes a splash damage effect that slows
- Fire Resistance - Takes slightly-reduced (25% less) damage from Fire sources
- Weakness - 2x damage from Lighting sources.
|Strength||25% less damage from Fire|
|Weakness||2x damage from Lightning sources|
|Level||Damage||Health||Training Time||Training Cost (Gold)|
Level 36 to 40 TrainingEdit
|Level||Damage||Health||Special||Training Time||Training Cost (Dreadstone)|
|36||+40||+200hp||+20 Movement Speed||?||1000|
|37||+40||+200hp||+60 Movement Speed||?||1500|
|38||+300||+200hp||Large DMG Boost||?||2000|
|39||+40||+800hp||Large HP Boost||?||2500|
|40||+40||+200hp||Attack now damages all adjacent tiles (up to max)||?||3000|
Total: HP: 7,480 | DMG: 1,244 | Now has 230 Movement Speed and deals AoE damage.